![]() 2018 is going to be a very busy year for us.īut what engine and tech does the game use?Īlso, as you can see in the teaser, Witchfire uses the photogrammetry tech we previously used in The Vanishing of Ethan Carter. Simply, things change, and there’s no point in announcing a feature that may be killed or a lore element that will morph into something barely recognizable.Īs soon as we feel 100% confident about the features and the world, we’ll resurface with much more info. It’s not like we’re secretive for no reason. The game is nowhere near complete, it’s going to be a long time before it’s ready. Can’t wait to bring you along on the ride with us!īut really, not much to add. After we made an innovative – we think – narrative game, now we want to make a shooter unlike anything we’ve done before. One of the reasons we called the studio The Astronauts was to emphasize the journey to new places. There was also a big action adventure called Come Midnight that People Can Fly was making for THQ over ten years ago …but let’s leave that story for another time. Katharsis was a 2D arcade shooter, Reflux was an RTS, and Gorky 17 was a strategy RPG. As I have already mentioned, we’ve also made a few shooters, Painkiller and Bulletstorm. Mystery of the Statuette, Teenagent, The Prince and the Coward – all adventure games. We love adventure games, and we’ve made some in the past, even before People Can Fly or our The Vanishing of Ethan Carter. The three co-owners of The Astronauts were also the co-owners of People Can Fly, as well as the creative leads behind shooters like Painkiller and Bulletstorm. ![]() That change in direction isn’t anything new for the core team. The obvious next step is to create another one like this, right?īut we really, really want to make a shooter. To date, we have sold over 1 million copies of the game. Our first game was The Vanishing of Ethan Carter, a narrative game for PC and PS4 which won BAFTA’s Game Innovation award, and was nominated for GameSpot’s Best Game of the Year and IGN’s Best PC So you made a narrative game and now you’re making a shooter?
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