A lot of movement is not going to help anybody and can leave him open to get killed. This is one of our biggest sources of damage and will spend a lot of. While it is mighty, not every mission will be useful for having a heavy. This is the right class to wreak havoc on the enemy under the blows of your heavy weaponry. Regardless of the path you choose, Gabe is best utilized away from the. If you want to guarantee kills this way, then grab the passive At The Ready skill to boost up any explosive damage. Best Gabe Builds As described by the game, Gabe can head down four paths: Surgeon, Paragon, Combat Medic, and Strategist. To continue knocking the Locusts back, use your Boom Grenade that will decrease their movement. If you kill something with Explosive Shot, the corpse will blow up, killing or knocking back anyone in its radius. Like the Scout, explosives will be your best friend when having a Heavy in your squad. The stats at lvl 16 with the best gears available. Using the right skills, you can utilize this to beef up your defenses and health. As a general rule base unfair is not really so much about builds as it is about degenerate tactics in A1. Staying in any cover is key, and if you stay where you are to fire at whatever moves continuously, it will grant the Anchored bonus, allowing for accuracy and damage buffs to come in. The final class in our guide for Gears Tactics is the Mulcher carrying Heavy operator. Paladin – Keeps tank elements with a mix of support skillsĪ look at the Heavy skill tree (Credit: Coalition/Xbox Game Studios).Assault – DPS based on health and buffs.Warden – Reduce damage intake and self-revive.Meanwhile, using the shorter range of Breach will open up additional damage dealt to incoming aliens. Intimidate will push them off of cover and stop specific skills like a sniper who has one of your characters pinned down. Getting in the faces of the Locust seems dangerous, which is why each turn regenerates a portion of health in case you are away from a medic, which we will get to shortly.įinally, when surrounded, you can debuff enemies. To add to that close combat, the Bayonet Charge will allow for a straight charge to kill an enemy instantly. The range goes from close to mid-range with longer distances, greatly reducing accuracy. This class gets dirty by going straight into the action as an independent operator. Following are the attachments for your Gnasher: Grip: Expertise Skill cooldown reduction. Unlocked after you encounter Mikayla on Act 1, Chapter IV.A look at the Vanguard skill trees (Credit: Coalition/Xbox Game Studios)Įvery game needs a tank, and that is where the Vanguard comes in. They specialize in high damage critical attacks, perfect for taking out that bulking brute. Sniper classes benefit from reduced accuracy penalty on long-range targets. With chainsaws and bayonets aplenty, long range can be lacking in your initial outfit, in comes the Sniper. Unlocked after you rescue your first two gears in Act I, Chapter II. The former’s got a Mulcher with a ton of ammo, perfect for Locusts that’ll swarm control areas. Due to the dangerous nature of their design, they can be difficult to use, but the pay-off is worth the effort. The Heavy and Sniper classes are awesome to have in these missions. The heavy comes packing with a mulcher cannon and is capable of spitting out a lot. The Scout excels at getting behind enemy lines with abilities that allow for cloaking and sneak attacks. Heavy is one of the two classes you will get as your first side characters. The close quarters specialist of your outfit. Unlocked after you rescue your first two gears in Act I, Chapter II Simple hunker them down in a location and don’t move to keep the bonuses applied. The Anchor skill, the classes primary ability, offers increased accuracy and damage up to 30% and 45% respectively. Works even better when paired with a Support for the extra action points bonus. Huge miniguns allows for some incredible suppression fire against swarms. The Heavy units are specialists at taking out swarms.
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